Minecraft 1.19: The Wild Update
June 7, 2022 • By Minecraft News Team

Minecraft 1.19: The Wild Update

Minecraft 1.19: The Wild Update

Released on June 7, 2022, Minecraft 1.19 — aptly named "The Wild Update" — marked a significant expansion of the game's world, focusing on enhancing both the Overworld’s natural beauty and introducing profound, lurking dangers beneath the surface. It delivered on long-standing community anticipation by introducing two distinct and highly thematic biomes, several fascinating new mobs, game-changing mechanics centered around sculk blocks, and opportunities for deeper, lore-driven exploration in its newly added structures. The update aimed to contrast the vibrant life found in swampy wetlands with the chilling, silent dread of the deepest caves.

New Biomes

The Wild Update introduced two major biomes, each offering unique aesthetics, resources, and challenges.

Deep Dark

  • Location: Found deep underground, typically below Y=0 and often generating in large, sprawling caverns disconnected from other cave systems. Locating one often requires extensive caving or luck.
  • Atmosphere: Characterized by an eerie silence punctuated by the unsettling sounds of sculk. The biome is almost entirely devoid of natural light, contributing to its oppressive and dangerous feeling. Patches of soul sand and soul soil can sometimes be found, adding to the eerie blue-green color palette.
  • Features:
    • Ancient Cities: These are the crown jewels of the Deep Dark. Massive, ruined structures hinting at a lost civilization. They are built primarily from Deepslate variants and reinforced deepslate, making them resistant to explosions. They contain unique loot chests often guarded by sculk sensors and shriekers. Expect to find valuable items like Echo Shards (for crafting Recovery Compasses), Disc Fragments (to craft Music Disc 5), Swift Sneak enchanted books, enchanted gear, potions, and diamonds. The central structure often resembles a large portal frame, fueling speculation about its original purpose.
    • Sculk Blocks: The defining feature of the biome. Includes the base Sculk block, Sculk Veins (similar to snow layers), Sculk Sensors, Sculk Catalysts, and Sculk Shriekers. These blocks interact with vibrations and mob deaths, creating a dynamic and dangerous environment.
    • The Warden: The ultimate guardian of the Deep Dark, summoned by excessive noise. (More details under New Mobs).
  • Navigation Tips: Players exploring the Deep Dark should prioritize stealth. Wool blocks can be used to block vibrations from reaching Sculk Sensors and Shriekers when walked upon or placed. Sneaking is essential, and the Swift Sneak enchantment becomes incredibly valuable here. Distractions like throwing snowballs or arrows can lure the Warden away temporarily.

Mangrove Swamp

  • Appearance: A vibrant, humid biome offering a stark contrast to the classic swamp. It's characterized by dense canopies of large Mangrove trees with complex, exposed root systems. The ground is predominantly covered in Mud blocks, with shallow, murky water pooling throughout. The foliage has a unique, brighter green hue compared to regular swamps.
  • Blocks:
    • Mangrove Wood: A complete new wood set with a distinct reddish-brown color. Includes Logs, Stripped Logs, Wood, Stripped Wood, Planks, Stairs, Slabs, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Buttons, Signs, and Boats (including Chest Boats). This wood type opens up new possibilities for builders seeking warmer, more natural tones.
    • Mangrove Leaves and Roots: Dense foliage blocks. Mangrove Roots are unique in that they are waterloggable and can be decorative. Muddy Mangrove Roots generate naturally where roots meet mud.
    • Mud: Found naturally covering the ground. Can also be created by using a Water Bottle on a Dirt, Coarse Dirt, or Rooted Dirt block. It's slightly slower to walk on than dirt.
    • Mud Bricks: A new decorative building block crafted from Packed Mud (which is crafted from Mud). Includes full blocks, stairs, slabs, and walls, offering a rustic, earthy building material.
    • Propagules: The sapling equivalent for Mangrove trees. Uniquely, they grow hanging downwards from Mangrove Leaves. They can be planted underwater or on land and bone-mealed to grow a new Mangrove tree, complete with its root system. This makes Mangrove trees fully renewable.

New Mobs

The Wild Update introduced four new mobs, ranging from helpful companions to terrifying adversaries.

Warden

  • Type: A formidable hostile mob exclusive to the Deep Dark biome. It is completely blind.
  • Appearance: Large, imposing humanoid figure seemingly made of sculk material, with glowing elements in its chest that pulse like a heartbeat. It lacks eyes but has prominent "antenna-like" sensors on its head.
  • Senses: Navigates and hunts using vibrations detected by Sculk Sensors and Shriekers, as well as by "smelling" entities that get too close. Players can trigger sensors by walking, jumping, placing blocks, or even eating. The Warden periodically emits a sniffing animation, detecting nearby entities regardless of vibration.
  • Power: One of the most powerful mobs in Minecraft. Its melee attack deals immense damage (30 HP / 15 hearts on Normal), easily capable of killing a player in full Protection IV Netherite armor in just two hits. It also possesses a ranged sonic boom attack that bypasses armor and shields, making distance not always a safe option. It has a massive health pool (500 HP / 250 hearts).
  • Spawning: Not spawned naturally; it is summoned. When a Sculk Shrieker is activated multiple times (usually 3 times by player-caused vibrations, though naturally generated ones have a counter), the Warden emerges from the ground nearby after a short animation. Player-placed shriekers cannot summon Wardens. Only one Warden can typically be active in an area at a time. If left undisturbed for 60 seconds, it will burrow back underground.
  • Drops: None. The developers explicitly designed the Warden as an obstacle or a force of nature to be avoided or escaped, not a creature to be farmed for resources. Killing it provides only 5 experience points.
  • Strategies: Avoidance is key. Use wool to dampen sound, sneak constantly, and use projectiles like snowballs or arrows to create diversionary sounds away from yourself. If detected, prioritize escape over fighting. The Swift Sneak enchantment is invaluable for retreating quickly while remaining quiet.

Allay

  • Behavior: A passive, friendly, flying mob with a whimsical appearance, resembling a small blue spirit or fairy. It emits gentle, chiming sounds.
  • Abilities:
    • Item Collection: If a player gives an Allay an item (by right-clicking on it with the item), the Allay will start following that player. It will then search the nearby loaded chunks (up to 32 blocks away) for dropped instances of that exact item. It can hold up to one stack of the item it's searching for.
    • Delivery: Once it collects items, it will fly back towards the player it's following and attempt to drop the items near them.
    • Note Block Interaction: If an Allay hears a Note Block playing nearby, it will instead deliver the items it collected to the vicinity of that Note Block for 30 seconds after the note plays. This allows for automated item collection and sorting systems. Multiple Allays can be linked to different Note Blocks.
  • Spawning: Found imprisoned inside dark oak cages at Pillager Outposts and within jail cells in Woodland Mansions. Players must break the cage or cell to free them. They do not respawn naturally once freed or killed.

Frogs

  • Variants: Come in three variants based on the temperature of the biome they mature in as Tadpoles:
    • Temperate (Orange): Spawns in moderate biomes like Plains, Rivers, Swamps (including Mangrove).
    • Cold (Green): Spawns in cold biomes like Snowy Plains, Taiga, The End.
    • Warm (White/Grey): Spawns in warm biomes like Deserts, Savannas, Jungles, Nether Wastes, Soul Sand Valleys, Basalt Deltas.
  • Behavior:
    • Passive mobs that hop around, croak, inflate their throats, and swim. They often prefer to sit on lily pads or big dripleaf blocks.
    • They have a unique eating animation. They primarily eat small Slimes, dropping Slime Balls upon doing so.
    • Crucially, they also eat small Magma Cubes. When a frog eats a Magma Cube, it drops a Froglight block.
  • Froglight: A new light-emitting block. The color depends on the frog variant that produced it:
    • Temperate (Orange) Frog -> Ochre (Yellowish) Froglight
    • Cold (Green) Frog -> Verdant (Greenish) Froglight
    • Warm (White) Frog -> Pearlescent (Purplish) Froglight This provides a renewable source of unique colored lighting.

Tadpoles

  • Mob Type: The aquatic baby stage of a frog. They resemble real-life tadpoles.
  • Behavior: Swim around in water. If on land, they flop around like fish and eventually die. They actively flee from Axolotls.
  • Growth: Over time, they mature into a frog. The variant of the frog they become depends entirely on the biome they are in when they mature.
  • Transport: Tadpoles can be collected and transported using a Water Bucket, similar to fish or axolotls. This allows players to easily move them to different biomes to cultivate specific frog variants needed for desired Froglight colors.

New Blocks

Beyond biome-specific blocks, several key block families were introduced or expanded.

Sculk Family

Found exclusively in the Deep Dark biome, these blocks introduce new mechanics related to sound and mob death.

  • Sculk: The base decorative block. Has an animated texture. Drops experience when mined without Silk Touch.
  • Sculk Vein: A thin layer similar to snow or glow lichen that can grow on top of other blocks. Primarily decorative. Drops nothing unless mined with Silk Touch.
  • Sculk Sensor: Detects vibrations (walking, placing blocks, projectiles landing, etc.) within a 9-block radius. When it detects a vibration, it emits a redstone signal (strength depends on distance to vibration source) and also sends a signal to nearby Sculk Shriekers. Vibrations caused by sneaking or placing/walking on wool are not detected. Can be waterlogged.
  • Sculk Catalyst: Generates Sculk blocks in an area around it when a mob that drops experience dies nearby (within 8 blocks). The amount of Sculk generated is related to the amount of XP the mob would have dropped. This allows for Sculk farming outside the Deep Dark, provided a Catalyst is obtained (via Silk Touch).
  • Sculk Shrieker: Activated by Sculk Sensors detecting vibrations. It emits a loud "shriek" and applies the Darkness effect (pulsing blindness) to nearby players. If activated too many times by player-caused vibrations (tracked per player), it will summon the Warden. Natural shriekers have a
    can_summon
    tag set to true; player-placed shriekers (obtained via Silk Touch) cannot summon the Warden, acting only as warning devices.

Mud

  • Obtained: Found naturally in Mangrove Swamps. Can be crafted by using a Water Bottle on Dirt, Coarse Dirt, or Rooted Dirt blocks. This makes it a renewable resource anywhere.
  • Usage:
    • Primarily a decorative block, offering a nice texture for paths, natural builds, or flooring in rustic structures.
    • Can be placed under Note Blocks to produce a unique "bass" sound.
    • Crafting: Four Mud blocks craft into one Packed Mud block. Four Packed Mud blocks craft into four Mud Bricks. Mud can also be combined with Wheat to craft Packed Mud.
    • Placing Mud above a block with Pointed Dripstone underneath will eventually dry the Mud into Clay, providing a renewable source of Clay.

Mangrove Wood Set

  • Full Block Set: Includes all standard wood components: Log, Stripped Log, Wood, Stripped Wood, Planks, Stairs, Slab, Fence, Fence Gate, Door, Trapdoor, Pressure Plate, Button, Sign, Boat, Boat with Chest.
  • Unique Features: Features a distinct warm, reddish hue differentiating it from other wood types. The set also includes Mangrove Roots and Muddy Mangrove Roots, which are unique decorative blocks with interesting textures, often used for detailing natural builds or adding texture variation.

Game Mechanics & Features

Several quality-of-life and gameplay additions were included.

Boats with Chests

  • Crafted By: Combining any standard Overworld Boat with a Chest in a crafting grid.
  • Use: Function identically to regular boats but include a single chest inventory (27 slots). Extremely useful for long exploration voyages across oceans or rivers, allowing players to carry more supplies or bring back more loot without needing a Shulker Box or returning to base frequently. They provide a mobile storage solution perfect for early- to mid-game exploration.

Swift Sneak Enchantment

  • Effect: A new boots-only enchantment that significantly increases movement speed while sneaking. Has three levels (I, II, III), with level III allowing near normal walking speed while sneaking.
  • Obtained From: Exclusively found as loot in chests within Ancient Cities. It cannot be obtained from enchanting tables or villager trading.
  • Use: Primarily designed to aid navigation and survival in the Deep Dark, allowing players to move quickly without triggering Sculk Sensors or alerting the Warden. It also has uses in general stealth gameplay or for players who prefer sneaking during combat or building.

Technical Updates

Beyond player-facing features, 1.19 brought technical changes:

  • Chat Reporting & Safety: Introduced a controversial system allowing players to report inappropriate chat messages, which could lead to Mojang-issued bans across multiplayer servers and Realms. This feature sparked significant community debate regarding privacy and moderation control.
  • New Commands: Expanded command functionality.
    /place
    allows placing configured features, jigsaws, or templates.
    /locate
    command was split and improved (
    /locate structure
    and
    /locate biome
    ) for more precise searching.
  • Custom Worlds: Continued improvements to the custom world generation system through data packs, giving mapmakers more control over biome placement and terrain features.
  • Vibration System API: The underlying system for Sculk Sensors and the Warden (vibrations) was further developed and exposed via the API, allowing data pack creators and modders to utilize vibration mechanics for custom events, mobs, or redstone contraptions. This opened new avenues for technical Minecraft creations.

Conclusion

Minecraft 1.19: The Wild Update successfully delivered on its promise to enrich the game’s ecosystem, offering both serene beauty and terrifying new depths. The vibrant, life-filled Mangrove Swamps provide builders and explorers with beautiful new materials and environments, while the perilous Deep Dark challenges even veteran players with its oppressive atmosphere, unique sculk mechanics, and the formidable Warden. With the addition of helpful Allays, diverse Frogs, and practical features like Boats with Chests and Swift Sneak, The Wild Update significantly broadened the Minecraft experience, encouraging exploration of both the wilds above and the chilling, ancient secrets hidden far beneath the surface. It reinforced the core Minecraft loop of exploration, resource gathering, and survival, adding layers of complexity and wonder to the Overworld.

Published
MinecraftUpdatesVersion 1.19

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