Librarian Trading: Getting Every Enchanted Book
June 10, 2023 • By Minecraft News Team

Librarian Trading: Getting Every Enchanted Book

Mastering Librarian Villagers for Enchantments in Minecraft

Librarian villagers are arguably the most reliable and efficient pathway to obtaining any max-level enchanted book available in Minecraft. Unlike the enchanting table, which involves a degree of randomness and high resource costs, librarians provide predictable, renewable access to specific enchantments—most notably Mending, Protection IV, or Efficiency V. With the right setup and patience, you can assemble a collection of perfect enchantments for all your gear, minimizing RNG uncertainty and costly XP investments. This guide details the technical steps to optimize your librarian trading operation, from initial villager acquisition to advanced trade locking.

Setting Up a Librarian

Achieving the ideal librarian trade involves a precise cycle: place a workstation, check offered trades, and reset if necessary—always before trading.

Acquiring a Villager

  • Find an Unemployed Villager:
    • Naturally Spawning: Locate villages in biomes such as Plains, Desert, Savanna, Taiga, Snowy Plains, or Mangrove Swamps. Unemployed villagers are identifiable by their plain brown robes without emblems. Use a lectern or workstation to identify or break existing workstations (like composters, barrels, or blast furnaces) to create unemployed villagers.
    • Breeding: Breed villagers by providing ample food (3 bread, 12 carrots, potatoes, or beetroots) and ensuring more beds than villagers. They must be "willing" (have sufficient food and unclaimed beds) to breed. This is often a reliable method for initial villagers.
    • Curing Zombie Villagers: Find a zombie villager (via igloo basements, zombie spawns at night, or dark caves). Cure them using a Splash Potion of Weakness + Golden Apple. This grants permanent trade discounts and makes the initial setup highly cost-effective.

Isolating Your Villager

  • Construct a small, secure enclosure (1x1 or 1x2 with walls at least two blocks high) to prevent wandering and mob attacks.
  • Use transparent blocks (glass) or trapdoors to facilitate viewing and access.
  • Transport the villager using boats, minecarts, water streams, or portals—boats and minecarts are most common. Ensure the villager is safely contained during transit.

Assigning a Workstation

  • Place a Lectern directly adjacent to or within reach of the villager.
  • Ensure the villager is unemployed before placing the lectern—this triggers the claiming process during work hours (~2000–9000 game time).
  • Watch for particle effects: green particles indicate a successful profession claim.
  • If the villager does not claim the lectern, verify:
    • The station is accessible and within pathfinding range.
    • It is the only available workstation nearby.
    • It is during work hours.
    • The villager is not already employed elsewhere.

Re-Rolling and Locking Trades

The core mechanic for obtaining specific enchantments hinges on controlling the villager’s first-level trade:

Checking and Re-Rolling

  1. Open Trade Interface:
    When the villager becomes a Librarian (white robes), right-click to examine trades.

  2. Identify the Enchanted Book:
    The first enchanted book offered is re-rollable—if it’s not the desired enchantment, close the interface without trading.

  3. Reset the Villager:

    • Break the lectern before trading.
    • The villager reverts to unemployed (brown robes).
    • Wait a few seconds, then replace the lectern in the same spot.
    • During the next work cycle, they will reclaim the profession and offer a new set of trades, including a different enchanted book.
  4. Repeat as Needed:
    Continue this cycle, checking each time until the desired enchantment appears. Patience is essential; enchantments like Mending or Protection IV may take dozens of re-rolls.

Locking the Trade

Once the librarian offers exactly the enchanted book you want:

  • Perform a Trade:
    Buy the enchanted book or sell the librarian paper to acquire emeralds.
  • Trade to Lock:
    Engage in any trade once. This action permanently locks the villager’s trades—no further re-rolls.
  • Trade Lock Benefits:
    • The librarian becomes a permanent profession.
    • The enchanted book is guaranteed at the initial price (which might be 10–20 emeralds).
    • The trade is now available indefinitely, even after restocking.

Managing and Upgrading Librarians

Leveling Up

  • Villager XP:
    • Each trade gives the librarian experience points.
    • Repeated trading unlocks higher-tier trades at levels: Apprentice, Journeyman, Expert, and Master.
  • Unlocking Higher-Level Enchantments:
    • Higher levels unlock additional enchanted books, but these are not re-rollable and are determined when the librarian reaches that level.
    • Focus primarily on locking the first-level desired enchantment.

Restocking

  • Ensuring Availability:
    • Librarians restock trades when they access their linked workstation during their work hours.
    • Restocks happen up to twice per day (~2000–9000 game time).
    • If trades aren’t refreshing, verify pathfinding and station link.
    • Replacing or breaking and replacing the lectern can reset their link, aiding restocking.

Creating a Trading Hall

  • Organization:
    • Build a hall with individual cells (1x1 or 1x2), each containing a villager and their workstation.
    • Label each station with signs or item frames indicating the enchantment available.
    • Use name tags to assign permanent names (e.g., "Mending Master")—this prevents despawning and simplifies management.
  • Efficiency Tips:
    • Use doors or trapdoors to prevent villagers from wandering.
    • Lock trades only after acquiring the desired enchantment.

Optimizing Your Enchanting Strategy

  • Cost Reduction:
    • Cure zombie villagers for significant discounts.
    • Gain Hero of the Village from raids to temporarily lower prices—these discounts stack with curing discounts.
  • Resource Management:
    • Establish a dedicated emerald farm; sugarcane farms for paper, farms for crops, or iron farms for emeralds.
    • Maintain a steady supply of books and emeralds for ongoing trade cycles.
  • Maximizing Enchantment Acquisition:
    • Focus on the first-level trade for re-rolls.
    • Once the desired enchantment is locked, consider using an anvil to combine enchanted books for higher levels or multiple enchantments.

Key Enchantments for Librarians

While the list is extensive, prioritize these for most utility:

  • Tools/Weapons/Armor:

    • Mending (permanent durability repair)
    • Unbreaking III (extends item lifespan)
    • Protection IV, Fire Protection, Blast Protection, Projectile Protection
    • Sharpness V, Looting III, Fortune III, Silk Touch
    • Efficiency V (tools)
  • Bows and Crossbows:

    • Power V, Infinity, Flame, Punch II, Quick Charge III, Multishot, Piercing IV
  • Other Enchantments:

    • Impaling V, Loyalty III, Channeling, Riptide III, Luck of the Sea III, Lure III

Note: Some treasure enchantments (like Soul Speed, Swift Sneak) are not obtainable via librarian trades and require exploring loot chests or fishing.


Final Tips

  • Patience and Persistence: Re-rolling trades can be time-consuming but guarantees specific enchantments at predictable costs.
  • Trade Locking: Always lock the trade after acquiring the desired enchantment to prevent accidental overrides.
  • Villager Names: Name villagers for easy identification and protection.
  • Scaling Up: Expand your trading hall gradually, adding more librarians as resources allow.

By mastering this setup, you transform your enchanting process from a gamble into a reliable, resource-efficient system—giving you full control over your gear’s enchantments and elevating your Minecraft experience.


Happy enchanting!

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