End City Hunting: Finding Elytra and Shulker Boxes
February 5, 2024 • By Minecraft News Team

End City Hunting: Finding Elytra and Shulker Boxes

best, as they keep your hunger bar fuller for longer, reducing the need to stop and eat frequently, especially during tense moments like bridging or fighting multiple Shulkers. Consider Golden Carrots for their excellent saturation or Steak/Porkchops for ease of acquisition. Avoid low-saturation foods like bread or cookies, as you'll burn through them too quickly. Running out of food mid-expedition forces difficult choices: starve and risk death, or make a premature, potentially treasure-less return trip. Having a well-stocked inventory prevents this dilemma. Potions of Healing or Regeneration are also highly advisable backups for health recovery, as natural regeneration relies on a full hunger bar.

  • Armor (Full Diamond or Netherite, heavily enchanted): The Outer End is unforgiving. Shulker projectiles hit hard and inflict Levitation, setting you up for potentially lethal falls. Full Protection IV enchanted Diamond armor is the minimum acceptable standard. Netherite offers superior durability, knockback resistance (invaluable against Shulker bullets and stray Enderman bumps), and won't burn in lava should you somehow encounter it (perhaps during travel through the Nether to reach a Stronghold). Key enchantments include:
    • Protection IV: Essential on all pieces for general damage reduction. While Projectile Protection might seem tempting due to Shulkers, standard Protection covers melee hits from Endermen and kinetic damage from falls, offering broader coverage. Stacking different Protection types yields diminishing returns compared to full standard Protection.
    • Feather Falling IV (Boots): Non-negotiable. This is arguably the single most important enchantment for End exploration. It drastically reduces fall damage, turning potentially fatal drops from Levitation or clumsy bridging into survivable landings. Even with Ender Pearls or Slow Falling potions, mistakes happen, and Feather Falling is your ultimate safety net. Do not venture out without it.
    • Unbreaking III & Mending: Maximises armor durability and allows for repairs via XP gain (killing Shulkers/Endermen). Essential for long expeditions, preventing armor breakage far from home. Mending is particularly crucial as finding the resources (diamonds/netherite) and enchantment levels to repair gear in the End is impossible.
  • Weapons (Enchanted Sword and Bow/Crossbow): You'll face Endermen (aggroed by eye contact) and Shulkers (guarding the cities).
    • Sword (Diamond/Netherite): Sharpness V increases damage, Looting III significantly boosts Ender Pearl drops from Endermen (vital for sustained travel) and increases Shulker Shell drop chances, Unbreaking III and Mending ensure longevity. Sweeping Edge can be useful if dealing with multiple Endermen, but be cautious of accidental hits. A Fire Aspect sword is generally not recommended, as burning Endermen teleport erratically, making them harder to track and potentially spreading fire if you are near flammable blocks (less common in the End, but possible).
    • Bow/Crossbow: Essential for engaging Shulkers from a distance before they fire their levitating projectiles. A Bow with Power V, Infinity (or Mending if you bring ample arrows), Punch II (to knock Shulkers back, potentially breaking their line of sight), and Unbreaking III is ideal. A Crossbow with Quick Charge III, Piercing IV (can hit multiple Shulkers lined up, or shoot through Endermen hitting a Shulker behind), and Multishot (less useful against single targets, potentially wasteful) paired with Mending or Unbreaking III is also effective. Bring at least 2-3 stacks of arrows if not using Infinity. Spectral Arrows can be useful for highlighting Shulkers hiding against the similar-coloured End City blocks, making them easier to track.
  • Tools (Enchanted Pickaxe, Axe):
    • Pickaxe (Diamond/Netherite): Efficiency V speeds up mining End Stone/Purpur for resource gathering or tactical adjustments, Unbreaking III and Mending maintain durability. A Silk Touch pickaxe is highly recommended for collecting Ender Chests (your portable lifeline back home) and potentially gathering fragile blocks like glass or Sea Lanterns found in End Ships. Fortune is less crucial unless you specifically plan extensive End Stone mining, as the primary loot (Shulker Shells, Elytra) isn't affected by it.
    • Axe (Diamond/Netherite): Useful as a secondary weapon (especially enchanted with Sharpness V) and for quickly breaking Shulker boxes or crafting tables if needed. Can also break Purpur blocks slightly faster than a pickaxe if efficiency is equal.
  • Potions (Slow Falling, Healing/Regeneration):
    • Potions of Slow Falling (Extended duration): Absolutely critical. While Feather Falling saves you from unexpected falls, Slow Falling potions prevent the danger caused by Shulker-induced Levitation. Drink one before entering combat or navigating tricky areas. Extended duration (via Redstone) is strongly preferred, lasting 8 minutes instead of 1.5 minutes, reducing the need to constantly re-apply. Bring several; they are invaluable for both offensive pushes into cities and safe descents.
    • Potions of Healing/Regeneration: Instant Health II potions provide immediate recovery from critical damage, while Regeneration potions offer sustained healing over time, useful after multiple smaller hits. Carry a mix for different situations. Splash versions can be useful if you need healing while unable to switch items easily (e.g., while levitating).
  • Utility Items:
    • Shield: Invaluable for blocking Shulker projectiles. If timed correctly, blocking negates all damage and the Levitation effect. Requires facing the projectile. Essential for close-quarters combat within city corridors. Bring spares or ensure it has Unbreaking III and Mending.
    • Water Bucket: Primarily for negating fall damage in emergencies (MLG Water Bucket clutch) and quickly dealing with accidental Enderman aggro by placing water at your feet (Endermen take damage from water and will teleport away). Less useful for traversal due to the End's nature, but still a vital survival tool. Be aware water doesn't function normally in the Nether if you travel back through portals.
    • Ender Chest & Silk Touch Pickaxe: Allows access to your Ender Chest inventory. Store backup gear, extra food, pearls, blocks, potions, and potentially Shulker Shells you collect here. Requires Silk Touch to pick up without breaking. This is your link to your main base's storage.
    • Carved Pumpkin: Wearing it on your head prevents Endermen from becoming hostile when you look at them. This significantly reduces incidental combat, allowing you to focus on navigation and Shulkers. The visual obstruction is a downside, but often worth the safety tradeoff, especially when bridging or pearling. You can quickly swap it on/off as needed.
    • Empty Bottles: Useful for collecting Dragon's Breath from the lingering purple clouds during or after the Ender Dragon fight, if you plan to brew Lingering Potions later. Not strictly necessary for End City hunting itself.
    • Rockets (Firework Rockets, Flight Duration 1): After you find your first Elytra, rockets become the primary mode of transport. Initially, however, you won't have Elytra, so rockets are dead weight. Remember to bring materials to craft rockets (Paper, Gunpowder) or pre-crafted rockets for the return journey once you acquire Elytra. Don't forget them! Crafting them requires a Crafting Table, so bring one or wood to make one.

Locating End Cities: Navigating the Outer Islands

Once equipped, step through the small, bedrock-framed End Gateway portal left behind after the dragon fight. You'll need to throw an Ender Pearl directly into the swirling portal block – walking into it won't work. This instantly teleports you hundreds or thousands of blocks away from the main End island to the Outer End.

  • Initial Gateway Travel: The first throw transports you to a random small End Stone island, often with a few Chorus Trees. Mark your entry gateway coordinates (using F3 on Java Edition, or enabling coordinates in settings on Bedrock Edition)! This is your guaranteed way back to the main island and the Overworld portal. Losing these coordinates can make returning significantly harder. Consider placing a memorable block pattern or a Lodestone (if you brought one and a Lodestone Compass) near your entry point for easier visual identification on return trips.
  • Bridging or Pearling: Look around from your arrival island. You'll see other floating islands of varying sizes separated by the void. Your goal is to find large islands, as End Cities tend to generate on these more substantial landmasses.
    • Bridging: Use your building blocks to create bridges. Hold sneak (shift by default) to avoid walking off edges. Build wide enough (2-3 blocks) for safety, especially if Endermen are nearby. This method is block-intensive and slow but offers precise movement and a clear path back. It's generally safer if you're uncomfortable with Ender Pearl trajectories or low on health.
    • Pearling: Throw Ender Pearls to teleport across gaps. Aim high to account for the arc. This is much faster and uses fewer resources (blocks) but consumes pearls and carries a risk of fall damage if you misjudge the landing or hit an awkward slope. Pearls deal a small amount of damage on landing (half a heart), negated by Feather Falling IV. Be wary of accidentally hitting an Enderman with a pearl, as this will aggro them. Aim carefully! Pearling is the preferred method for covering large distances quickly.
  • Exploring Systematically: Don't just wander randomly. Pick a general direction (e.g., positive X, negative Z) and try to explore systematically. Keep track of the coordinates of islands you've visited or decided to skip. Use maps if you find them helpful, but be aware they can be disorienting in the End's uniform landscape. Pay attention to the distribution of Chorus Plants; while not a guarantee, larger forests sometimes indicate larger islands where cities might spawn.
  • Spotting Cities: End Cities are tall structures made of distinct yellowish Purpur blocks and darker End Stone Bricks. They stand out significantly against the pale End Stone islands. Look for vertical towers, often interconnected by bridges. From a distance, they can resemble trees, but their colour and blocky structure become apparent as you get closer. Increase your render distance temporarily (if your system can handle it) to scan the horizon more effectively. Night Vision potions can also help differentiate the structures from the surrounding terrain, especially at longer ranges or if your screen brightness is low. Keep an eye out for End Ships too – rare, boat-like structures that often generate attached to or near End Cities, containing even better loot.

Navigating End Cities Safely: Shulkers and Heights

Once you spot a city, the real challenge begins. These structures are labyrinthine and defended by Shulkers.

  • Shulker Management: Shulkers (short for 'Shell Lurkers') disguise themselves as Purpur blocks until a player gets close. When they open, they fire homing projectiles that inflict damage and the Levitation status effect.
    • Identify and Prioritise: Before rushing in, scan the walls and ceilings carefully. Spot the Shulkers (they have a slightly different texture and particle effect even when closed). Prioritise killing those that pose an immediate threat or control access to upper levels.
    • Ranged Combat: Use your bow or crossbow to snipe Shulkers from afar. Aim for the Shulker itself when its shell is open. Arrows hitting the shell when closed will be deflected. Piercing crossbows can hit closed Shulkers. Duck behind cover between shots.
    • Shield Blocking: If a projectile is heading your way, raise your shield facing the projectile. This negates damage and the Levitation effect entirely. This is crucial for close-quarters encounters.
    • Dodging and Cover: Shulker projectiles move relatively slowly but track you persistently. Use pillars and walls as cover. Strafe erratically to make tracking harder. If hit by Levitation, immediately look for walls to slow your ascent or prepare an Ender Pearl/Water Bucket/Slow Falling potion for the descent.
    • Breaking Line of Sight: Sometimes the best tactic is to quickly place blocks between you and the Shulker, breaking its targeting. This gives you time to heal, reposition, or drink a potion.
  • Ascending Towers: End Cities are vertical. You'll need to ascend multiple floors.
    • Staircases and Rooms: Most cities have internal staircases, often spiralling. Clear rooms floor by floor. Be cautious entering new rooms – Shulkers often hide above doorways or in corners.
    • Ender Pearling Upwards: You can use Ender Pearls to quickly ascend floors or reach tricky ledges. Be careful not to overshoot or land in a dangerous spot.
    • Pillaring/Building: If internal paths are blocked or too dangerous, you can pillar up the outside of the city using your building blocks or use scaffolding for a safer ascent/descent. This also provides excellent sniping positions against Shulkers inside.
  • Loot Rooms: Cities contain chests with valuable loot like diamonds, enchanted iron/diamond gear, saddles, horse armor, emeralds, and occasionally rare music discs. Loot these as you go. Ensure areas are clear of Shulkers before pausing to loot.
  • The End Ship: The ultimate prize. If your End City has generated an End Ship (a separate, floating structure connected by a bridge or nearby), prioritise getting to it.
    • Access: Usually requires bridging or careful Ender Pearling from the highest point of the main city structure. Watch out for Shulkers guarding the entrance or along the ship's hull.
    • Guaranteed Elytra: Inside the End Ship, typically near the front (bow), you'll find an Elytra displayed in an Item Frame, guarded by one or two Shulkers. Carefully defeat the guardians.
    • Dragon Head: At the very front (bowsprit) of the ship, you'll find the Dragon Head decorative block. Mine it with any tool (or fist).
    • Bonus Loot: The ship also contains two loot chests, often with exceptional enchanted gear, diamonds, emeralds, and iron ingots, typically better than the standard city chests. There's also a brewing stand containing Potions of Healing.

Reaping the Rewards: Elytra and Shulker Shells

  • Claiming the Elytra: Once the Shulkers guarding it are defeated, break the Item Frame (or just right-click the Elytra in it) to claim your wings! Equip them in the chestplate slot immediately if you wish (remembering to keep your chestplate safe in your inventory or Ender Chest). Crucially, remember to bring Firework Rockets (Flight Duration 1) or the materials (Paper, Gunpowder) to craft them, as Elytra require rockets for propelled flight. Without rockets, they only allow gliding downwards.
  • Farming Shulker Shells: Defeated Shulkers have a 50% chance (increased by Looting enchantment) of dropping a Shulker Shell. You need two shells and one chest to craft a single Shulker Box. Thoroughly clear the End City, killing every Shulker you can find. Mark the city's coordinates; you can return later as Shulkers do respawn if the chunks are reloaded and the player is nearby, although End Cities themselves do not regenerate their loot or structure. However, Shulker respawning is often inconsistent and slow, making finding new cities generally more efficient for shell farming.
  • The Return Journey: Retrace your steps or use your newly acquired Elytra and rockets to fly back towards the coordinates of your entry End Gateway. Ender Pearls remain useful for precise movements or if you run out of rockets. Pass back through the gateway to return to the main End island, then find the portal back to the Overworld. Alternatively, if you brought Obsidian and a Flint and Steel (or have Fire Charges), you could construct your own portal back from the Outer End, but returning via the gateway is usually simpler. Ensure you marked those gateway coordinates! Flying with Elytra consumes rocket durability rapidly, so use them in short bursts for speed and glide whenever possible to conserve them, especially if your supply is limited.

End City hunting is a pinnacle Minecraft achievement, demanding preparation, skill, and a bit of luck. But the rewards – the freedom of flight with Elytra and the unparalleled storage convenience of Shulker Boxes – fundamentally change how you interact with your world, opening up new possibilities for exploration, building, and resource gathering. Good luck, End explorer!

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