Last Updated: January 8, 2025

Villager Trading Guide: Tips for Best Deals

Villager Trading Guide: Tips for Best Deals

Villager trading is one of the most powerful mechanics in Minecraft, providing access to enchanted books, diamond gear, and other valuable items without ever needing to venture deep underground or rely solely on the enchanting table's randomness. It requires some setup, but the rewards are immense. Here's how to maximize your trading:

Villager Basics

  • Acquiring Professions: Villagers are initially unemployed unless they spawn in a naturally generated village structure with available job sites. An unemployed villager will actively scan for and claim any available, unclaimed job site block within their detection range (usually about 48 blocks horizontally and a few blocks vertically) and adopt the corresponding profession. This claiming process can sometimes take a few moments, especially during work hours. You can place and break job site blocks near an unemployed villager to cycle through professions until they offer the initial trades you desire. This is particularly crucial for Librarians, where the first enchanted book trade is paramount. Be quick, though – once you perform any trade with a villager, their profession and all their current and future trade offers (including enchantment types and costs) are locked in permanently! Even breaking their job site block won't change their profession or trades after this point, though they will need it nearby to restock.
  • Professions and Trades: Villagers have different professions based on their claimed job site block (e.g., Composter for Farmer, Lectern for Librarian, Blast Furnace for Armorer). Each profession offers a unique set of trades relevant to their job, ranging from buying common resources like crops or coal to selling powerful items like enchanted books or diamond armor. The full list of trades unlocks progressively as the villager levels up. Some trades might involve buying multiple items (like 20 Wheat) for one emerald, while others involve selling valuable items for multiple emeralds.
  • Villager Levels: Villagers gain experience and level up each time you trade with them, unlocking more advanced trades. There are 5 possible levels: Novice (Stone badge), Apprentice (Iron badge), Journeyman (Gold badge), Expert (Emerald badge), and Master (Diamond badge). Each time a villager levels up (accompanied by a visual particle effect and a sound), they unlock one or two new trade offers permanently added to their pool. Reaching Master level unlocks all possible trades for that villager's profession, giving you the widest selection. You can see a villager's level indicated by the badge icon in their trading interface, and the experience bar below it shows progress towards the next level. Trading higher-tier items generally yields more experience.
  • Restocking: Villagers need to access their specific job site block to restock their trades after you've used them up. They typically attempt to restock up to twice per Minecraft day during their designated work hours (roughly the first 8000 ticks of the day, not long after sunrise). Successful restocking requires the villager to be able to pathfind to within one block of their workstation. If a villager loses access to their workstation (it's destroyed, blocked, or too far away), they won't be able to refresh their trades. Trades become unavailable temporarily after a certain number of uses (indicated by a red 'X' in the trading interface) and reappear with fresh stock after the villager has successfully worked at their station. Ensure workstations are accessible but also placed strategically in trading halls to prevent villagers from getting stuck on them.
  • Needs and Breeding: Villagers need unclaimed beds to define a village boundary and potentially breed. For breeding, villagers also need sufficient food (3 bread, 12 carrots, 12 potatoes, or 12 beetroots per villager) thrown to them by a player or harvested by a Farmer villager. They must also be 'willing,' indicated by heart particles appearing above their heads after acquiring enough food. Willing villagers will seek each other out and breed if there are more unclaimed beds available than the current villager population within the village boundaries. Having more villagers means more potential trades, so setting up a simple villager breeder (often involving automated crop farms and collection systems) can be highly beneficial for establishing a large trading hall. Ensure they have at least two full blocks of overhead clearance above their beds to 'claim' them properly. Baby villagers inherit professions based on the biome they were born in if they grow up without player intervention, but will become unemployed adults if no workstations are available, ready for you to assign a profession.
  • Reputation (Gossip): While curing zombie villagers offers the best discounts (see below), your general reputation within a village also affects prices slightly. Positive actions like trading frequently (especially maxing out trades), leveling up villagers, and defending the village from raids grant small, temporary price decreases. The "Hero of the Village" status effect, gained after defeating a raid, gives substantial temporary discounts across the entire village for about 40 minutes (Java) or 60 minutes (Bedrock). Conversely, negative actions like hitting or killing villagers or their associated Iron Golems can significantly increase prices, sometimes making trades prohibitively expensive. This negative reputation spreads through villager 'gossip' and can take time to decay.

Best Villager Professions

While many professions offer useful items, some stand out for providing endgame gear and resources reliably and efficiently:

  1. Librarian (Lectern): Undeniably one of the most valuable, primarily for enchanted books. Librarians offer specific enchanted books for emeralds and paper. Their most sought-after trades include top-tier enchantments like Mending (essential for infinite tool/armor durability), Protection IV (best general damage reduction), Sharpness V (maximum melee damage), Efficiency V (fastest mining), Unbreaking III (increased durability), Fortune III (more drops from ores), Looting III (more mob drops), and Silk Touch (mine blocks themselves, like ore blocks or glass). The key is patience: keep breaking and replacing the Lectern in front of an unemployed villager (or a Librarian you haven't traded with yet) until their very first trade offer is the specific enchanted book you want at a reasonable price (ideally 10-20 emeralds baseline, reducible to 1 emerald per book after sufficient curing!). Lock this trade in immediately by trading something else (like buying paper) or buying the book itself. Once locked, that first book trade will always be available after restocking. They also buy paper (easy emeralds with a sugarcane farm) and sell bookshelves, glass, ink sacs, clocks, compasses, and name tags at higher levels. Building a 'library' of villagers offering every key enchantment is a common and powerful goal.
  2. Armorer (Blast Furnace): Your go-to source for renewable diamond armor, bypassing the need for extensive mining. At higher levels (Journeyman, Expert, Master), Armorers sell enchanted diamond helmets, chestplates, leggings, and boots for emeralds. While the enchantments are random (though often useful, like Protection or Unbreaking), they provide a reliable source of diamond gear pieces. A Master Armorer will always offer one piece of enchanted diamond armor. They also buy coal (4 coal for 1 emerald at Master level) and iron ingots and sell iron armor pieces and chainmail armor (otherwise unobtainable without mob drops or commands) at lower levels. A Master Armorer will also buy Diamonds for emeralds (1 Diamond for 1 Emerald), offering a way to convert excess diamonds into universal currency. Getting multiple Armorers increases your chances of finding well-enchanted pieces.
  3. Weaponsmith (Grindstone): Similar to the Armorer, but specializing in melee weapons. Weaponsmiths sell enchanted diamond swords and axes at Expert and Master levels. Again, the enchantments are random but provide consistent access to powerful weapons like Sharpness or Smite swords, or Efficiency axes. A Master Weaponsmith guarantees one enchanted diamond weapon trade. They buy coal and iron ingots, and sell iron swords, iron axes, and bells at lower levels. Like the Armorer, they also offer a Diamond-to-Emerald trade at Master level. Essential for gearing up for combat or replacing lost weapons.
  4. Toolsmith (Smithing Table): Completes the diamond gear set by offering enchanted diamond tools. Toolsmiths sell enchanted diamond pickaxes, shovels, axes, and hoes at Expert and Master levels. This is crucial for getting Efficiency V, Fortune III, or Silk Touch tools without relying solely on the randomness of the enchanting table. A Master Toolsmith guarantees one enchanted diamond tool trade. They purchase coal and iron ingots and sell stone and iron tools, plus bells, at earlier levels. They also offer the 1 Diamond for 1 Emerald trade at Master level. Having dedicated Toolsmiths ensures you always have access to top-tier gathering tools.
  5. Farmer (Composter): A cornerstone for sustainable emerald generation, especially early to mid-game. Farmers buy common, easily farmable crops like wheat (20 for 1 emerald), potatoes (26), carrots (22), and beetroots (15) for emeralds. At higher levels, they buy pumpkins (6 for 1 emerald) and melons (4 for 1 emerald), which can be farmed automatically with high efficiency. Critically, they also sell valuable food items like Golden Carrots (excellent saturation, used for horse breeding and night vision potions) and Glistening Melon Slices (used for instant health potions), often at a rate of 3 for 3 emeralds. Setting up large-scale automatic farms for pumpkins, melons, potatoes, or carrots that feed directly into your Farmer trading area is a fantastic way to generate a virtually unlimited stream of emeralds.

Other Highly Useful Professions:

  • Fletcher (Fletching Table): An incredibly easy source of emeralds, potentially the fastest early-game method. Fletchers buy sticks (32 for 1 emerald) at Novice level! Combine this with a large tree farm (especially spruce or dark oak for efficiency) and crafting benches, and you can generate emeralds extremely quickly. They also buy string (14) and feathers (24), and sell bows, crossbows, arrows, and various tipped arrows (like Spectral Arrows or Harming Arrows) at higher levels, providing useful ranged combat supplies.
  • Cleric (Brewing Stand): Buys Rotten Flesh (32 for 1 emerald), turning a common nuisance drop from zombies into valuable currency. They also buy gold ingots and other rarer items like Rabbit's Feet or Scute at higher levels. Crucially, they sell Redstone Dust, Lapis Lazuli (useful for enchanting), Glowstone Dust (for lighting and potions), Ender Pearls (essential for reaching The End dimension, 1 for 5 emeralds at Expert level), and Bottles o' Enchanting (a source of XP) at higher levels. A must-have for accessing The End without extensive Enderman hunting.
  • Mason (Stonecutter): Buys clay balls (10 for 1 emerald), which is easily farmable in swamps, rivers, or lush caves. At higher levels, they buy various stone types (like Granite, Diorite, Andesite - 20 for 1 emerald). They sell various polished stone blocks, bricks (stone, deepslate, mud), quartz blocks (pillar, brick, smooth - 1 for 1 emerald), and various colored and glazed terracotta variants, making decorative blocks much easier to obtain in large quantities for building projects compared to crafting them manually.

How to Get Discounted Trades

Standard villager prices can be steep, making large-scale trading expensive. Curing zombie villagers is the most effective strategy for slashing prices permanently and significantly.

  1. Locate a Zombie Villager: These can spawn naturally (though rarely, about 5% chance replacing a regular zombie spawn) in the Overworld at night, similar to regular zombies. They are easily identifiable by their larger heads and villager-like features. They are also commonly found in Igloo basements (if the igloo has one, guaranteeing one trapped zombie villager and one regular villager) and can sometimes spawn in Zombie Villages (a rarer village variant). Alternatively, you can create one yourself, which offers more control.
  2. Convert a Villager (Optional): Lure a regular zombie to a specific villager you want to convert (perhaps one already in your trading hall or breeder). Ensure the game difficulty is set appropriately: Hard difficulty guarantees a 100% conversion rate when a zombie attacks a villager. On Normal difficulty, there's only a 50% chance the villager will convert; the other 50% they will simply die. On Easy difficulty, villagers will always die and never convert. Trap both the zombie and villager securely, often using boats, minecarts, or simple 2-block deep pits. Allow the zombie to attack the villager until it transforms into a zombie villager (visual change and distinct sound). Then, quickly dispatch or re-contain the zombie before it attacks the newly converted zombie villager (who is initially weak). Using boats or minecarts is highly effective as it immobilizes both mobs safely during the process.
  3. Apply Weakness: Once you have your zombie villager contained safely (away from sunlight, which burns them, and other hostile mobs), you need to apply the Weakness status effect. The easiest and safest way is to throw a Splash Potion of Weakness directly at it. Ensure the potion effect particles (grey swirls) appear around the zombie villager. Lingering Potions of Weakness also work if the zombie villager stays within the effect cloud. Regular Potions of Weakness require you to get dangerously close, so splash potions are heavily recommended. Splash Potions of Weakness are brewed by adding a Fermented Spider Eye (crafted with sugar, brown mushroom, and spider eye) to a base water potion, then adding Gunpowder to make it throwable.
  4. Feed a Golden Apple: While the Weakness effect is active (you'll see the grey swirls), right-click on the zombie villager while holding a regular Golden Apple (crafted with 8 gold ingots surrounding 1 apple). Do not use an Enchanted Golden Apple (Notch Apple) – it provides no extra benefit for curing and is extremely wasteful. Upon successful application, the zombie villager should start shaking violently and emit red particle effects. It will also make a distinct "curing" sound.
  5. Wait for the Cure: Protect the zombie villager from any harm (including sunlight, other mobs, or accidental player hits) while it cures. This process takes between 2 and 5 minutes (random duration). Iron bars or glass panes can be useful for safe containment and observation. Once cured, the villager will revert to their normal appearance (or adopt a profession if an unclaimed workstation is nearby and accessible) and offer significantly discounted trades specifically to the player who fed them the Golden Apple.

These discounts are permanent for that player. In Java Edition, curing the same villager multiple times stacks the discount cumulatively, potentially reducing trades down to a single emerald for even the most valuable items (like Mending books or diamond armor)! Each subsequent cure provides a further discount boost, though the effect diminishes slightly with each cure, typically maxing out after about 5 cures. This makes repeat curing extremely powerful in Java. In Bedrock Edition, the discount from curing applies fully after the first cure but does not stack further on subsequent cures of the same villager. However, curing multiple different villagers contributes positively to your overall reputation within that village's boundary, which can provide minor discounts across the board for all villagers linked to that village. Curing also provides a temporary server-wide reputation boost in Java Edition, slightly lowering prices for all players interacting with that specific villager initially, though the major permanent discount is only for the curing player. Another temporary way to get significant discounts is by successfully defending a village from a Pillager Raid, which grants the "Hero of the Village" status effect. This effect provides substantial trade price reductions (often 30% or more) for its duration (around 40-60 minutes depending on edition).

Trading Hall Tips

Building an efficient and safe trading hall makes managing your villagers, restocking, and trading much easier:

  • Workstation Placement: Place job site blocks strategically. A common and effective design involves placing the workstation one block above the floor level directly in front of the villager's 1x1 cell, often recessed into the wall or ceiling above their head height. This allows the villager to "see" and link to it for restocking but prevents them from physically pathfinding onto it, which can sometimes cause them to unlink or get stuck. Alternatively, place it directly in front of them at floor level, but use a carpet or bottom slab on top of the workstation to prevent them from jumping onto it. Remember, you can break and replace a workstation to reroll a villager's trades only if you haven't traded with them yet. Ensure only the intended villager can pathfind to their specific workstation.
  • Preventing Movement: Use non-full blocks or specific block mechanics to keep villagers confined to their individual 1x1 or 1x2 cells while still allowing easy player interaction (right-clicking). Common methods include using upper slabs (leaving a gap at player eye level), placing carpets on top of fences or walls in front of them, using strategically opened trapdoors or fence gates, or even using waterlogged blocks like stairs or slabs. Double-carpeting (placing carpet on top of another carpet) is a simple way to create a barrier villagers cannot cross but players can easily step over. Ensure the villager cannot jump out or pathfind into adjacent cells.
  • Transporting Villagers: Moving villagers from a breeder or capture location into their designated trading slots can be tricky. Boats are excellent on land – push the boat with the villager inside, even uphill slightly. Minecarts require rails but offer more controlled movement, especially over long distances or for precise vertical positioning using powered rails and activator rails (to eject the villager). Water streams using signs or open fence gates to create channels, combined with soul sand bubble elevators for vertical transport, are another popular method for moving many villagers efficiently. Remember villagers need a full 2-block high space to move through without suffocating. Patience and careful planning are key.
  • Bed Access & Village Mechanics: Villagers need to be able to link to a bed, ideally within the trading hall structure or very nearby, even if they can't physically pathfind to sleep in it due to confinement in their cell. They need to be able to register a valid path to a bed to reset certain AI behaviors (like gossip cooldowns) and, crucially for some mechanics like Iron Golem spawning, to be considered part of a valid 'village'. Ensure there's at least one accessible, unclaimed bed per villager within the village boundary (defined roughly by the locations of linked beds and workstations). Placing beds in a layer below the trading floor or in a dedicated adjacent room, ensuring clear pathfinding routes (even if long), usually suffices. This linking also enables them to refresh trades properly after workstation use.
  • Safety First: Light up your trading hall thoroughly (ensure light level is consistently above 0 everywhere mobs could potentially spawn) to prevent hostile mob spawns, especially zombies which could harm your villagers or convert them again, undoing your curing efforts. Use torches, lanterns, glowstone, or other light sources liberally. Consider double walls or building the hall underground or inside a larger secure structure to prevent creeper explosions or other external threats from breaching the containment and reaching your valuable traders. Iron Golems can spawn naturally in areas defined as villages if there are enough villagers (at least 10 in Bedrock, 21 beds and linked villagers in Java) and offer passive protection against hostile mobs, though they can sometimes obstruct player movement.
  • Organization: Label your villager cells clearly, especially for Librarians. Use signs placed on the cell wall indicating their key trades (e.g., "Mending - 1Em", "Eff V - 1Em", "Prot IV Boots") to easily find the trade you need without clicking through every villager. Group similar villagers together (e.g., all Librarians in one section, Armorers/Weapon/Toolsmiths in another, Farmers/Fletchers near resource input chests). Color-coding cells with different wool or concrete blocks, or using item frames displaying a key trade item, can also greatly improve organization in large halls.
  • Emerald Generation Integration: Design your trading hall with emerald generation in mind. Place large chests full of sticks right next to your Fletcher cells, or connect your automatic crop farms (pumpkins, melons, carrots, potatoes) via hoppers or water streams directly to collection points near your Farmer villagers. Having bulk storage of trade commodities readily available minimizes travel time and makes trading sessions much more efficient. Consider having an "input" area for raw materials and an "output" area for emeralds and purchased goods.
  • Chunk Loading: If your trading hall is located far from your main base or areas you frequently visit, be mindful of chunk loading. Villagers (and farms) only operate when the chunk they are in is loaded. For large-scale automated trading systems or breeders located far away, you might need to build them within spawn chunks (which are always loaded) or utilize chunk loading mechanics (like Nether portal loaders, though these can be complex and server-resource intensive) to ensure they function continuously.

Master the art of villager trading, leveraging cured zombie villager discounts and efficient trading hall design, and you'll unlock a constant, reliable supply of Minecraft's best gear, enchantments, and resources. This powerful system transforms the survival experience, effectively removing the need to mine for diamonds or rely on the unpredictable enchanting table ever again!

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